This is a page for posts related to my video games calendar project.
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Games Cal: Google cal integration
For video game releases you’re interested in, a useful feature might be the ability to create reminders for dates that are coming up. Recently, I’ve been working on a Google Calendar integration to create events and set reminders for upcoming games. I have some things I need to spend more time on, but a happy Read more
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Games Cal: Detail Cards
Recently, I’ve been working on detail cards for individual games. In other words, creating a way to more meaningfully engage with the list of titles presented in the calendar view. Here’s a snippet of it in action: This post will be split into a few sections: Creating the detail popper As a user, I want Read more
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Games Cal: Filtering
Last post, I worked on making a call to the IGDB API and rendering a processed response in the UI. For the past week and a half, I’ve been working on filtering functionality. A philosophy I’ve adopted from some developers I respect “get all the data from the server, then filter on the front end.” Read more
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Video games API + React UI
IGDB API + FullCalendar React Component Starting off, I just want to say, it’s easy in the course of building something, to forget to celebrate the small wins. This blog entry is a reminder for myself to celebrate the small wins. After figuring out how to make API requests with the IGDB API and format Read more
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Transforming API responses: IGDB API
I. Background In the past, whenever I wanted to find out when video games are releasing, I would have to consult a giant list of all release dates in a laundry list format (ex. 1, ex. 2). In an ideal world, it would be cool to have an app, something like Google Calendar, that could Read more